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MON 1 PM - 6 PM SAT 2 PM - 7 PM Venue: L4.29 COURSE INFORMATION COURSE: DIGITAL TECHNOLOGIES IN EDUCATION CODE: EDC7115 Course Synopsis In today's rapidly evolving educational landscape, the integration of digital technologies is paramount to enhancing teaching and learning experiences. The "Digital Technologies in Education" course is designed to equip educators, instructional designers, and educational leaders with the knowledge and skills necessary to effectively integrate digital tools into educational settings. This master's level course explores the theoretical foundations, practical applications, and ethical considerations of digital technologies in education, fostering a comprehensive understanding of their impact on teaching and learning. Throughout the course, students will engage with key concepts and elements related to digital technologies in education, gaining a deep understanding of how these tools can be utilized to improve instructional delivery and student engagement. They will examine the current and emerging trends in digital learning technologies, critically evaluating their benefits and challenges, particularly in terms of ethical usage and potential future developments. Course Learning Outcomes CLO 1: Demonstrate application of concepts and elements related to digital technologies in education.[C3, PLO3] CLO 2: Evaluate pro and cons of digital learning technologies in term of ethical usage and future trends. [C3, PLO2] CLO 3: Create digital-empowered learning materials with digital technologies tools. [C6, PLO6] Topic 1: Digital Technologies in Education: An Overview (1) 1.1 Basic Concepts of Digital Technologies in Education 1.2 Benefits of Digital Technologies in Education 1.3 Challenges of Digital Technologies in Learning Topic 2: Digital Technologies in Education: An Overview (2) 2.1 Timeline of Digital Technologies in Education 2.2 Typology of Digital Technologies in Learning 2.3 Pedagogy of Instructional Technology1 Topic 3: The Instructional System Design (ISD Model) 3.1 ADDIE Model 3.2 SAM Model 3.3 Agile Model Topic 4: Technology-Integrated Development Research Methodology 4.1 Benefits of technology-integrated research 4.2 Research Framework 4.3 Mixed Methods Topic 5: Technology-Integrated Development Research Methodology 5.1 Consensus Methods 5.2 Delphi Method 5.3 Focus Group Discussion Topic 6: Digital Learning Platform 6.1 What is Digital Learning Platform? 6.2 Type of Digital Learning Platform 6.2.1 Google Workspace 6.2.2 Microsoft 365 6.2.3 Learning Management System Topic 7: Social Media Technology 7.1 What is Social Media Technology? 7.2 Social Media Technology as Learning Platform 7.3 Benefits and Challenges of Using Social Media in Education Topic 8: Social Media Technology 8.1 Social Media Tools 8.2 Social Media Resources 8.3 future trends of social media as a learning platform Topic 9: Contempories Issues & New Trends on Educational Technology 9.1 Advanced Online Learning 9.2 BYOD 9.3 IOT & Assistive Technology 9.3.1 AI in Education Topic 10: Responsible use of digital technologies in education 10.1 Social issues in using technologies 10.2 Ethical issues related to use of technologies 10.3 Legal issues in using technologies TOPICS SYNOPSIS Topic 1: Digital Technologies in Education: An Overview (1) This topic introduces the foundational concepts of digital technologies in education, exploring their transformative potential and the evolving landscape of modern classrooms. It begins by defining the basic concepts and frameworks that underpin digital technologies in educational settings, providing a clear understanding of how these tools are integrated into teaching and learning processes. The discussion then shifts to the benefits of digital technologies, highlighting how they enhance student engagement, accessibility, and personalized learning experiences. However, with these advantages come significant challenges. This topic also examines the obstacles educators face, such as issues of digital equity, the need for continuous professional development, and the potential for technology-induced distractions. By exploring both the benefits and challenges, this overview provides a balanced perspective on the role of digital technologies in contemporary education. Topic 2: Digital Technologies in Education: An Overview (2) This topic delves into the historical and pedagogical aspects of digital technologies in education, offering a broader perspective on their development and application. It begins with a timeline that traces the evolution of digital technologies in educational contexts, highlighting key milestones and technological advancements that have shaped modern teaching practices. The discussion then categorizes these technologies into different types, providing a typology that helps educators understand the diverse tools available for enhancing learning. Finally, the topic explores the pedagogy of instructional technology, examining the theoretical foundations and instructional strategies that guide the effective use of digital tools in the classroom. By understanding the history, variety, and pedagogical principles of digital technologies, educators can make informed decisions about their use in educational settings. Topic 3: Instructional System Design (ISD Model) This topic covers three key instructional design models. The ADDIE model outlines five phases (Analysis, Design, Development, Implementation, and Evaluation) for creating structured learning experiences. The Agile model emphasizes rapid, flexible content development and continuous feedback, suitable for dynamic educational environments. The Successive Approximation Model (SAM) focuses on iterative design and ongoing refinement, making it ideal for complex projects that require constant improvement based on learner feedback. Topic 4: Technology-Integrated Development Research Methodology This topic explores the integration of technology into educational research. It highlights the benefits of technology-enhanced research, such as increased accuracy and efficiency. A tailored research framework is presented, guiding the effective use of digital tools throughout the research process. The topic also discusses mixed methods approaches, which combine qualitative and quantitative techniques, enriched by technology, to provide deeper insights into educational phenomena. Topic 5: Technology-Integrated Development Research Methodology This topic explores various research methodologies enhanced by technology to gather and analyze data effectively. It begins with Consensus Methods, which use technology to achieve agreement among experts or stakeholders, facilitating decision-making and gathering collective insights. The Delphi Method is then examined, a systematic approach that uses iterative rounds of surveys to collect expert opinions and reach consensus on complex issues. This method leverages technology for anonymous feedback and iterative refinement. Finally, Focus Group Discussions are discussed, highlighting how digital tools can facilitate virtual discussions, enabling diverse participant input and real-time data collection. By understanding these technology-integrated methodologies, researchers can enhance their data collection and analysis processes. Topic 6: Digital Learning Platform This topic provides an overview of digital learning platforms, which are essential tools for modern education. It starts by defining a Digital Learning Platform, explaining its role in delivering and managing educational content, facilitating interactive learning, and supporting various educational activities. The topic then explores different types of digital learning platforms, including: • Google Workspace, which offers a suite of productivity tools and collaborative features for educational use. • Microsoft 365, which provides a range of applications and services designed to enhance productivity and collaboration in educational settings. • Learning Management Systems (LMS), which are specialized platforms for organizing, delivering, and tracking educational content and learner progress. By examining these platforms, students will gain insights into their functionalities, benefits, and applications in enhancing teaching and learning experiences. Topic 7: Social Media Technology This topic explores the role of social media technology in education and learning. It begins by defining Social Media Technology, detailing how platforms like Facebook, Twitter, and Instagram facilitate online communication and content sharing. The discussion then shifts to Social Media Technology as a Learning Platform, examining how these tools can be used to enhance educational experiences, promote collaborative learning, and provide access to diverse resources and networks. The topic also addresses the benefits and challenges of using social media in education. Benefits include increased engagement, connectivity, and access to real-time information, while challenges involve issues such as privacy concerns, distraction, and the need for digital literacy. By understanding both the advantages and limitations, educators can better integrate social media into their teaching strategies. Topic 8: Social Media Technology This topic provides a deeper look into the practical aspects of social media technology in education. It begins with an overview of Social Media Tools, such as content management systems, communication platforms, and collaborative tools, and their applications in educational settings. The topic then explores various Social Media Resources, including online communities, educational blogs, and multimedia content, that can support learning and professional development. Finally, it examines the future trends of social media as a learning platform, focusing on emerging technologies, evolving user behaviors, and potential innovations that may shape the role of social media in education. By understanding these elements, students and educators can better anticipate and adapt to the evolving landscape of social media in learning environments. Topic 9: Contemporary Issues & New Trends in Educational Technology This topic examines the latest developments and pressing issues in educational technology. It begins with Advanced Online Learning, exploring cutting-edge methods and technologies that enhance virtual education, such as immersive learning environments and adaptive learning systems. The discussion then covers BYOD (Bring Your Own Device) policies, highlighting how allowing students to use personal devices in educational settings can offer flexibility and access, while also addressing associated challenges like security and compatibility. The topic also delves into IoT (Internet of Things) & Assistive Technology, focusing on how connected devices and assistive tools are transforming educational experiences for diverse learners, including those with disabilities. Within this context, AI in Education is examined, showcasing how artificial intelligence is being integrated into educational tools to provide personalized learning experiences, automate administrative tasks, and enhance educational outcomes. This topic provides a comprehensive overview of how new trends and technologies are shaping the future of education. Topic 10: Responsible Use of Digital Technologies in Education This topic addresses the crucial aspects of using digital technologies responsibly in educational contexts. It begins with Social Issues in Using Technologies, discussing concerns related to digital equity, the digital divide, and the impact of technology on social interactions and student well-being. The focus then shifts to Ethical Issues Related to Use of Technologies, exploring topics such as data privacy, the responsible use of student information, and the potential for digital addiction. The topic concludes with an examination of Legal Issues in Using Technologies, covering compliance with regulations, intellectual property rights, and legal responsibilities associated with digital tools and resources. By understanding these dimensions, educators and policymakers can make informed decisions that promote the ethical and legal use of technology in education. ASSIGNMENTS Assignment 1: 20% Individual work. ARTICLE REVIEW Due date: July 15 2025 Assignment 2:: 20% Group work (3-5 people) POSTER PRESENTATION Due date: July 26 2025 Assignment 3:: 20% Individual work WEBSITES REVIEW Due date: AUG 9 2025 Assignment 4:: 40% Group work (3-5 people) INNOVATION (VIDEO / DIGITAL RESOURCE) Due date: AUG 30 2025 DETAILS OF COURSEWORK ASSIGNMENTS (Assignment 1 to Assignment 4) Assignment 1 – Article Review (20%) CLO1 - Demonstrate application of concepts and elements related to digital technologies in education [C1, CT3, PLO1] Refer to 5 (or more) reading resources (Research journals/ Magazines / Reference books / Newspaper / Articles from the internet) for ONE of the following topics: 1) What are the benefits of digital technologies in your area of expertise*? Discuss with suitable examples of digital technologies. 2) Discuss FIVE (5) important issues of digital technologies and the ways to overcome the issues in the schools/colleges/universities. Discuss with suitable examples. • By referring to the readings for literature support, prepare an Article Review with no of pages around 10-15 (double spacing) (Font = Times New Roman, size = 12). • Submit your Article Review (cover page, your discussions, list of references) in one single PDF file latest by 12th July 2025. *NOTE: Types of specialization: TESOL, Digital Technologies, Educational Management, Leadership & Entrepreneurship, Curriculum, Early Childhood Education, Psychology, etc. ______________________________________________________________ Assignment 2 – Poster Presentation (20%) (GROUP WORK) CLO2 - Assess the social, ethical, and legal issues surrounding digital learning technologies within the context of learning activities and strategies [C2, CT4, PLO2] Conduct a survey (Groups of 3-5 persons) on the usage of a social network platform (WeChat, Facebook, Instagram, WhatsApp, etc.) using Google Forms or Wen Juan Xing (China). The purpose of the survey is to find out “issues and challenges while using social network teaching and learning”. You can try to identify and work on at least 5 categories related to issues, challenges, and benefits of using social networks for teaching and learning. These categories can be the core of your survey items in your questionnaire. Create a poster to present your findings. The following are the guidelines for the poster: i) Poster Size (Horizontally (landscape) or Vertically (portrait)) ii) Poster Design • Make the title brief and descriptive • Keep the text brief. Use only telegraphic language, bulleted points, or blocks of text that should not exceed three paragraphs • Visuals should be simple and bold. Remove any unnecessary details • Use colour to enhance comprehension, not to decorate the poster • Make sure that the text and the visuals are integrated • Construct tables or charts for information and comparison. iii) Poster Template (https://www.posterpresentations.com/free-poster-templates.html) iv) Content • Title • Name and ID of all member • Introduction • Objectives • Methodology • Results and Analysis • Conclusion Submit your poster in one single PDF file that consists the Front Cover and Poster latest by 26th July 2025. ______________________________________________________________ Assignment 3 – Website Review (20%) CLO3 - Justify digital learning frameworks and technologies that empower learners with diverse backgrounds [C3C, CT5, PLO5] Choose one educational website / educational application (mobile/desktop) and do a “Website Review”. Your review should contain the following: 1) General information a. URL (for mobile app, link to the app on the App Store/Play Store) b. Purpose c. Browser / OS compatibility d. Web-based or Device-based application? e. Are users made to register to use the site/app? 2) Navigation a. Ease of use b. Internal search engine (search button?) c. Navigational links (links to other related/additional resources) 3) Content a. Useful information i. Authority / credential validation – who is responsible for the pages, what are their qualifications, and associations? ii. Currency – are the dates when the site was created and last updated clear? iii. Coverage/depth of site – what is the focus of the site, are there clear headings to illustrate an outline of the content? iv. Accuracy – Are sources of information and factual data listed and available for cross-checking? b. Use of text, graphics, animation, sound, designs, colours c. Content in digestible quantity? 4) Conclusion a. Restate your overall opinion of the website/app b. Briefly present recommendations, if any. 5) You are allowed to print screen features you deem worth showing to substantiate your write-up. Please include your screenshots in the discussion. 6) The length of the review should be between 10-15 pages long. It must be computer-typed and double-spaced using Times New Roman font of size 12. Submit your Website Review in a single PDF file by 16 August 2025. ______________________________________________________________ Assignment 4 – Digital Technologies Innovation (40%) CLO4 - Develop a plan for the integration of digital learning technologies within the context of learning activities and strategies [C3D, CT6, PLO6] In a group of three to a maximum of five students, produce: 1. An animation (NOT MORE THAN 5 MINUTES) OR A digital resource/content (Interactive Webpage/Web App/Desktop App/Mobile App) for teaching a short topic in education. This topic MUST be relevant to your area of specialization*. The following are the content guidelines for the animation: • Title of the video OR Digital Content + name of the group members • At least one (1) learning outcome • Teaching inputs (PDF notes, graphics, links for videos (YouTube, TikTok, etc.), and audio recording (if any) • One (1) assessment activity (or more) Submit your video in one single file (MP4) or provide a URL for your digital resource latest by 30th August 2025. Presentation on 30th August 2025. *NOTE: Types of specialization: TESOL, Digital Technologies, Educational Management, Leadership & Entrepreneurship, Curriculum, Early Childhood Education, Psychology, etc.
Sample text
LIN496 Computational Linguistics.